WEAPON DESIGN GUIDE


 


 

1. Concept
  2. Not sure what you're looking for?  
  3. Impact  
  4. Written descriptions  
  5. Drawing your new weapon  
  6. Design specifics  
  7.              Blade edge  
  8.             Grips  
  9.             Texture effects  
  10.             Colour  
  11.             Weapon details  
  12. Do you want us to make YOUR weapon?  

Concept

What is it that your character needs? What would you really like? Chances are that if you’re on this page you already have an idea of what you want!
However if you are unsure, ideas are all around you in in books, films, games, internet sites, artwork.. All can influence you in your designing process. It’s a good thing to research a little into a style, if you want to achieve a particular flavour in your weapon.

 

 

 

 

Not sure what you're looking for?

If you want… something, but don’t quite know what would best suit your character or flavour that you are trying to achieve, why not either send us an email so we can chat to you about it, or pop onto our Facebook group and ask a couple of others for opinions? Sometimes all it takes is another suggestion to make things fall into place.

 

  Hack and Slash Facebook Group
  hackandslashweapons@outlook.com

 

 

 

 

Impact

Latex Weapons are generally used for striking an opponent, not stabbing them. This is because the core we use is solid. When striking an opponent, there is a formula we use to ensure shock absorption, however if you stab it increases the pressure of your strike tenfold and then not only can it ruin the tip of your weapon, it can also do someone a great deal of harm. If you think about this in the design process, you will achieve a more versatile design.

 

 

 

 

Written Descriptions

We love written descriptions. They can be to accompany a picture you have sent us to give us more information (a good idea if you have something specific in mind), or it can be a stand-alone written statement. The stand-alone written statements are awesome because they then give us creative license! The Gods only then know what we will come up with! Some of our best work have come from vague written descriptions.

 

 

 

 

Drawing your new weapon

f you’re a dab hand at drawing, why not have a bash at drawing your own design? A splash of creativity really goes a long way when trying to communicate the design of what you want. A picture can speak a thousand words!
When designing a weapon, a good way of starting is to draw a line down the page and design the weapon around it. This is because in every weapon there is a straight core that holds the shape together and gives the weapon rigidity. If you do this each time, you should draw makeable designs!

 

 

 

 

Design Specifics

When drawing your design to send us, there are some things that you may want to consider. Below are a couple of topics that may help you in how you envision your weapon. Once you have chosen what your design , make sure you include these things in a short description so then we can make it exactly to your requirements!

 

 

 

 

Blade edge
 
 

The blade edge is something you need to take into consideration as it can change the whole look of the weapon. To the left are some cross sections of blade types.

A) This is what’s known as a diamond edge, nicknamed due to its shape.

B) This is a bevelled edge and is the standard design that most weapons use. This is because it adds that little bit more detail to the weapon’s edge.

C) This is for what is known as a leaf blade. Very popular for elven weapon types.

Grips
     
 
 

We always make our grips from real leather and aim for them to be really comfortable to hold. The way we produce our grips means there are different ways that can alter the appearance. Here are a few different grip types that we can achieve.

A) Standard Binding. This is the standard grip that we produce and the detail is easily visible on the battlefield.

B) Cross Bound. This grip is good for people who represent an order of some kind. This adds a bit more uniform to a weapon.

C) Random Bound. This kind of binding is excellent for undead, Ogres, Ratkin, any race that is a bit more haphazard.

 

Texture Effects
       
Mortis Metal
Jem shard
Amagos Black
Shiney Metal
       
Rusty Beaten Metal
Engraved Wood
Shaded Metal
Raised Detail
       

There are many effects that can be achieved when we latex. Here are a few of the textures that we can add to make a flat area seem so much more detailed! If you want your weapon to have a type of texture or even a mixture, we can do this. All you have to do is either state it when sending us a description, or draw it for us or send us a picture of the kind of texture you want us to achieve!

Colour
       

What colours would you like in your weapon? Colours can make the difference from a weapon being a ‘Sparkle Stick’ for a Fae, or a ‘Doom Hacker’ for an Orc.. Think about what colours would best reflect the feel of what you are trying to achieve in your weapon.

Weapon Details

Whirlwind Axe
Kharn Gor Hacker
Mace of Doom
Alpha Blade
Rune Staff / Glaive Detailing - Note this weapon has embossing, engraving, airbrushing and hand painting as well as multiple texture effects (Amagos Black, Egyptian Gold, Rose Thorn Red, Lava Glow and Deep Blade Shade) An awesome weapon now owned by the Jhereg Nation.
This Wolven Sword has lighter and darker metal effects to bring it to life

 

The above weapons are examples of the level of detail we can accomplish. Things to pay attention to are: - outlining of weapon edges; airbrushable details such as recesses and runes; chipwork where weapons have been worn and tasted battle; hand painting small details, which make the difference and give a weapon a character of its own.

 

 

 

 

Do you want us to make your weapon?

We make high quality latex weapons and are experts in our field. We have a dedicated studio and making weapons is our full-time vocation. Why not get in touch and let us make yours?

 

  Hack and Slash Facebook Group
  hackandslashweapons@outlook.com